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Indian House (Work in progress)
Personal work, not done yet. It will be SWEET though, believe me. Azaya
Two of the models created by me (but not designed by me) during my employment at Jungle Peak Studios, for the Azaya project. Here are also some animations done by me: Animation: Acra opening a potion Animation: Kiya doing some slicing Animation: A fossa doing some moves Goth Girl
Personal work, getting accustomed to ZBrush and stuff. 4404 triangles, one 1024 map each for color, specular color and normal. Krysset.se mascot A character commissioned by the web bureau Limetta for the crossword website krysset.se. I also animated it: Animation: Contact Animation: Sore loser Deep Sea Creature
Personal work. The mesh is at 3434 tris, with one 2048X1024 texture each for color, normal and specular. Monkey Girl
Personal work, inspired by the monkey king. Mesh is at 3045 triangles. One 512x512 RGBA diffuse map. Space Marine A 1
Aah, the mandatory space marine! Every game art portfolio must have at least one! Personal work, with the character at 4374 triangles, with one 1024x1024 texture each for color, normal and specular. The weapon is at 172 triangles, with 1024x256 textures for the same things. A robot
Personal work. Triangles: 2110. One 512x512 texture each for color and specular color. |
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