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Sort of inspired by Sun Wukong from Journey to the West. Mesh is at 3045 triangles. One 512x512 RGBA diffuse map.





He's a robot. Mesh is at 2110 triangles. Theres one 512x512 texture each for color and specular color.





A frightening terror from the deep seas. The mesh is at 3434 tris, with one 2048X1024 texture each for color, normal and specular.





I wanted to make something PSP:ish. Maybe the texture is a bit too big though. The mesh is at 1308 tris, with a 256x256 RGBA diffusemap. Concept can be found here.




A PS3/XB360-gen (I refuse to keep saying "next gen" when this generation is already here) character. The character is at 4374 triangles, with one 1024x1024 texture each for color, normal and specular. The weapon is at 172 triangles, with 1024x256 textures for the same things. Concept can be found here.





556 triangles and a 256x256 diffusemap for this one.





Stone monument thing textured in two styles, realistic and cartoony. The mesh is at 645 triangles, and it's got one 1024x1024 diffusemap for each style.





Textured in a realistic and a cartoony style. The mesh is at 829 triangles, with two diffusemaps for each style, with one 1024x1024 RGB texture, and one 1024x512 RGBA texture.





This one is ALSO textured in a realistic and a cartoony style. The mesh is loosely based on a concept drawing by Fredrik Andersson. The mesh is at 867 triangles, with one 1024x1024 diffusemap for each style.