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Name: Petter Thomée

Born: 1985 03 19
Currently residing in: Gothenburg, Sweden

Stuff That I Can Do OK
-Low- and highpoly modelling. I guess I'm better at characters and the likes, organic matter and such, rather than uber technical models. Not that can't do technical stuff at all, but if I get to choose, I choose organic models.

-Texture creation, both from photo sources as well as hand painted ones. I can also do normal maps, both from highpoly models, or 2D based ones.

-Draw. Maybe not well enough to be a full time concept artist, but I know how to draw/paint. Both digitally and traditionally. That includes doing storyboards, comics and such.


Software That I Know How To Work With:
3D:
Maya
Zbrush (basic knowledge)
Blender
2D:
Photoshop
After Effects
Illustrator (basic knowledge)
Inkscape

Formal Education
Computer Game Development - Graphics | University of Skövde | Game development & 3D art education | 3 years of combined theoretical and practical project based game development studies | Graduated in june 2007 with a degree of Bachelor of Arts with a major in Media studies.

Experience
-10 Week internship at Jungle Peak Studios. (character modeling and texturing) 2007

-Concept artist (missile design) for the award winning game Puzzlegeddon. 2007

-10 Week game creation group project: The Kelsey (modeling, texturing, and animation) 2006

- 5 Week “Fake Game Trailer” group projekt: Crimson Valley AKA Monster Mashing Championship. (modeling, texturing, rendering and some animating) 2005

- 5 Week Game creation group project: Goody 'n Evel. (cut out animation in photoshop) 2005