Born: 1985 03 19
Currently residing in: Gothenburg, Sweden
Stuff That I Can Do OK
-Low- and highpoly modelling. I guess I'm better at characters and the likes, organic matter and such, rather than uber technical models. Not that can't do technical stuff at all, but if I get to choose, I choose organic models.
-Texture creation, both from photo sources as well as hand painted ones. I can also do normal maps, both from highpoly models, or 2D based ones.
-Draw. Maybe not well enough to be a full time concept artist, but I know how to draw/paint. Both digitally and traditionally. That includes doing storyboards, comics and such.
Software That I Know How To Work With:
3D:
Maya
Zbrush (basic knowledge)
Blender
2D:
Photoshop
After Effects
Illustrator (basic knowledge)
Inkscape
Formal Education
Computer Game Development - Graphics | University of Skövde | Game development & 3D art education | 3 years of combined theoretical and practical project based game development studies | Graduated in june 2007 with a degree of Bachelor of Arts with a major in Media studies.
Experience
-10 Week internship at Jungle Peak Studios. (character modeling and texturing) 2007